Ab'Dendriel
After roaming the whole continent for centuries, the elves settled in this area of luxuriant vegetation in the north of Tibia. They built their houses in and out of trees - most houses are actually located high above the ground in tree-tops and connected via bridges - and named their village "Ab'Dendriel" after the ancient word "déndron", which means "tree". Elves are also called "tree-singers", because they are able to enchant plants by singing. You can find many examples of this art there. But the idyll is deceptive. Below the surface horrible creatures are lurking for incautious adventurers and the pyramid on the isle off the coast is filled with undead monsters.
Great tree - lighthouse
Ab'Dendriel is dedicated to Druids and Paladins and you will not find a teacher for other vocations. The city is populated by elves and everything is connected with the nature. Buildings, houses and shops are build on or inside the trees. Everything is overgrown by many types of plants and looks very cosy.
Elves are the inhabitants of this city. You will trade with them, learn from them and receive missions to the glory of Ab'Dendriel. You might also talk with elves in basic elvish. "Ashari" means "Good morning" and "Asha Thrazi" - Good bye.
This city is really peaceful. It's hard to block or trap someone here. Also, there are often many high level players, who don't like player killers. If you are looking for a place which is quiet, a place where you will be safe - Ab'Dendriel is the one to visit.
Tree house
Sweaty Cyclops, the greatest smith all over Tibia, also lives here. In his house you will see many interesting weapons.
Beginners will find two big hunting places - Shadow Caves and Elvenbane Castle. Mid-levels might be interested in exploring Hellgate or Draconia Island with grim, undead pyramid. High levels wouldn't find any good place to hunt here. Only Orcland and Ulderek's Rock are good for them, but the way is much shorter if you leave from Venore.
In order to become a citizen of Ab'Dendriel, you have to find the way through the maze located in the south - western part of the city. You will need machete to cut some grass.
Hellgate
Transport to other cities
* After finishing The Postman Missions Quest prices are 10gp lower.
**You can go to Yalahar after finishing subquest "Searoutes around Yalahar" in In Service of Yalahar Quest
You can go to Farmine after finishing The New Frontier Quest
Ab'Dendriel map - ground level
Ab'Dendriel map - first floor
Ab'Dendriel map - underground
Map legend
| Point | Description |
| d | Depot, bank, teleports to elemental shrines |
| T | Temple – mystic Maealil, healing spells for Paladins and Druids |
| E | Elvenbane Castle |
| + | Underground tunnel |
| s | Cave |
| 1 | Main gate |
| 2 | Post office. Olrik – post officer Roderick(first floor) – King Tibianus's ambassador |
| 3 | Park |
| 4 | Wheat field, in the north-eastern corner you will find a tunnel to the house of the |
| 5 | Sweaty Cyclops - smith |
| 6 | Faluae – support spells for Paladins and Druids |
| 7 | Ship – Captain Seagull Can take you to: Thais, Carlin, Venore & Edron Thelandil - guide |
| 8 | Portal of citizenship – To go through the maze you will need a machete |
| 9 | Food shop - huntress Anerui |
| 10 | Library |
| 11 | Fletcher Irea |
| 12 | Music shop - bard Elvith |
| 13 | Food shop - shopkeeper Brasith |
| 14 | Mad |
| 15 | Eroth – spells for Paladins and Druids |
| 16 | Magic shop - sorcerer Shiriel |
| 17 | Furniture shop - carpenter Ukea |
| 18 | Bashira – equipment shop |
| 19 | Shanar – weapon shop, protective spells for Druids and Paladins |
| 20 | Mill |
| 21 | Briasol - jeweller |
| 22 | Shirith – Mine foreman, he will sell you a key to his mines for 50 gold |
| 23 | Mine entrance. trolls and troll champion |
| 24 | Jail, Elathriel will sell you the Hellgate key for 5000gp. |
| 25 | Hellgate entrance |
| 26 | Jail |
Areas near Ab'Dendriel
Hellgate route
Ab'Dendriel - neighbourhood