Port Hope
The colony of Port Hope is one of the newer acquisitions of the Thaian Kingdom. After Port Hope was founded as a small camp on the new continent, it was soon found out that the jungle of Tiquanda was rich on valuable resources. Quite soon the tradesmen of Venore stepped in to help the kingdom in this new challenge. Neither the climate nor the constant problems could break the spirit of the colonists. People from all over the known world gather there now, looking for new opportunities or just the chance to start over. Their combined efforts have created a small but thriving community that boldly faces the dangers and problems they encounter in this new land. Surrounded by the hostile jungle full of enemies and threats they have never seen before, the town is in constant need of valiant protectors and explorers. Hunters and adventurers alike meet here for their expeditions into the jungle and share the tales of their latest missions.
At the beginning, the city might confuse you. All houses are build on bamboo pillars and are above the ground. On the other hand, useful places like temple, depot, shops and others are aviable on the ground level. The city is built on two sides of a river, so you need to use either bamboo bridges or ferries to get to the other side.

Tiqanda, the jungle, has many mysteries. There are some nice places for low levels, basically not well known, but many players don't like traveling thought the jungle. For beginners there are 3 big areas. One is located under the city. You will find the entrance near the Explorer Society building. You can encounter trolls and swamp trolls and other weak creatures.
The second area is located north-west from the city. Near the little bay smugglers and bandits made their hideout.
The third area is called Trapwood. Dworcs live there and make this place not so safe. It's recommended not to go there until you have a bit of experience. Druids, Sorcerers and Paladins don't like this place due to the fact that there is no good loot.
For semi advanced players there are a few popular places. Banuta - the city of apes - is the easiest one. Especially Paladins like it. Knights will have to level up a bit, due to the fact that two of three ape kinds are distance fighters. Sibangs are also very fast.

The third area is called Chor. This Lizard settlement is a good place for Knights and Paladins. Lizards are slow and do not deal a lot of damage. Even lizard snakecharmer, magic user, isn't that fearsome. If your character is above level 50-60, you should be able to kill it with 2-3 hits.
There is no good place for advanced players in Tiquanda. Only hydra lairs are good, but still - these are very popular places and often many people spend their time there. Forbidden land is less popular, but it's rather a place for team hunting than gaining experience on your own.
Transport to other cities
* After finishing The Postman Missions Quest prices are 10gp lower/
Map legend
| Point | Description |
| x | Troll cave entrance |
| o | Ferrymen |
| 1 | Port Charles - transport to Ankrahmun, Darashia, Edron, Thais, Venore, Liberty Bay Guide Tiko - guide |
| 2 | Tavern Clyde - barman Underground: Uso - spells for Knights First floor: Ustan - spells for Druids Myra - spells for Sorcerers Helor - spells for Paladins. |
| 3 | Temple - monk Brewster |
| 4 | Ground: depot First floor: Gail - valuables Ray - postman Brengus - weapons and armors Ferks - banker Second floor Perod - equipment Tandros - magic items Zaidal - furniture. |
| 5 | Local office of explorer society, Angus |
| 6 | Fortress, city guards. |
Areas near Port Hope
Tiqanda